1.3.0 released!


An user (feel free to comment to claim the credit, or not to remain anonymous, I'll confirm if true) told me they were confused, they wanted a way to manage the actor so you wouldn't need the script call to add it.

While in all past versions of InstanceActors you needed to manually add the actor. This made me give it, and CopyActor a whirl, and finally add a parameter "Add immediately", which if set to true, adds it to your party. For basic uses, where you control when and where your actors are made and delivered, maybe because of player choices and such, you didn't need this, but it can get difficult to manage when you want to make an extended example like the demo puts in example. It's a bit confusing for some to keep managing the variable as they do this, but changing this would remove your ability to re-generate an actor, managing how many actors you generated and other features, so I discourage mixing both (add and not add) if you're a begginer in rpg maker development.

While doing so, I found out a couple of errata, that while it's unlikely you'll encounter them  when you play the game actively, they may cause your testplay as you experiment to crash, and made sure to obliberate them.

Besides that, I also noticed that three commands that do the same, may make things more confusing, so I merged them into one, and moved the choice to an argument, "Generation type".

"Default" mode uses the plugin parameters on generation, save where you write a value. And "Empty is Zero" mode, considers empty fields as if you typed 0. Mandatory fields are still only Copy Id and Paste Id, but depends on the mode you pick, the empty fields will use plugin parameter settings or 0 in those fields.

Get MEMZ_InstanceActor

Download NowName your own price

Leave a comment

Log in with itch.io to leave a comment.